ARMY UNIT TILES

These are the tiles you use to fight opponents, destroy buildings, build structures, cast magic, and defend hexes. The Attack Dice is what you roll when attacking an opposing army, and the Defense Dice are used when defending against an opposing army. Magic is cast with the MAGIC action. The following army unit tiles/types are color-coded to show you what units belong to what army. Whichever army you decide to use, you can only use army units of that color.

Dwarves

Dwarf Crossbowmen

Attack Dice: 2D6

Defense Dice: 1D6

Weapons: Crossbows

Armor: Chain Mail

Magic: None

Builds: Armory, Marketplace

 

Dwarf Gunners

Attack Dice: 1D10

Defense Dice: 1D6

Weapons: Black powder Rifles

Armor: Chain Mail

Magic: None

Builds: Weaponsmith

 

Dwarf Warriors

Attack Dice: 3D6

Defense Dice: 2D6

Weapons: Great Axes

Armor: Plate Mail

Magic: None

Builds: Armory, Brewery

 

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Elves

Elf Archers

Attack Dice: 1D8

Defense Dice: 1D6

Weapons: Longbows

Armor: Leather

Magic: None

Builds: Marketplace

 

Elf Cavalry

Attack Dice: 1D10

Defense Dice: 1D6

Weapons: Longbows, short swords

Armor: Leather

Magic: None

Builds: Armory, Stables

 

Elf Swordsmen

Attack Dice: 2D6

Defense Dice: 2D6

Weapons: Longswords

Armor: Plate Mail

Magic: None

Builds: Weaponsmith, Armory

 

Elf Wizard

Attack Dice: 1D4

Defense Dice: 1D4

Weapons: None

Armor: None

Magic: Roll 1D6. Destroy/remove any ONE orc or giant army unit on the board on a roll result of 5 or 6.

Builds: Farm, Stables

 

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Giants

Giant, Hill

Attack Dice: 2D6

Defense Dice: 2D6

Weapons: None (uses rocks and fists)

Armor: None

Magic: None

Builds: Farms, Brewery

 

Giant, Stone

Attack Dice: 2D8

Defense Dice: 2D8

Weapons: None (uses rocks, stones, etc)

Armor: None

Magic: None

Builds: Nothing, not even Farms

 

Giant, Cloud

Attack Dice: 2D10

Defense Dice: 1D20

Weapons: Greatsword

Armor: None

Magic: Roll 1D6. On a result of 4, 5, or 6, all your Giant army units get a +1 to their Attack Dice roll results on your next turn.

Builds: Marketplace, Farms

 

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Humans

 

Human Archers

Attack Dice: 1D6

Defense Dice: 1D4

Weapons: Shortbows

Armor: Leather

Magic: None

Builds: Farms, Stables

 

Human Cavalry

Attack Dice: 1D8

Defense Dice: 1D6

Weapons: Shortbows, Short swords

Armor: Chain Mail

Magic: None

Builds: Stables, Marketplace

 

Human Crossbowmen

Attack Dice: 1D8

Defense Dice: 1D6

Weapons: Crossbows

Armor: Chain Mail

Magic: None

Builds: Armory

 

Human Crusaders

Attack Dice: 3D6

Defense Dice: 2D6

Weapons: Longswords, Polearms

Armor: Plate Mail

Magic: None

Builds: Weaponsmith, Armory

 

Human Religious Fanatics

Attack Dice: 2D6

Defense Dice: 2D4

Weapons: Flails

Armor: None

Magic: Remove one Human Religious Fanatic army unit from play to give +1 to Defense Dice roll results of all your Human Crusaders on your next turn.

Builds: Church, Brewery

 

Human Wizard

Attack Dice: 1D4

Defense Dice: 1D4

Weapons: Dagger

Armor: None

Magic: Roll 1D6. On a result of 5 or 6, all your Human Archers and Human Crossbowmen get +1 to Attack Dice roll results next turn.

Builds: Church

 

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Orcs

Orc Archers

Attack Dice: 2D4

Defense Dice: 1D6

Weapons: Shortbows

Armor: Leather

Magic: None

Builds: Armory, Brewery

 

Orc Shaman

Attack Dice: 1D6

Defense Dice: 1D6

Weapons: Dagger

Armor: None

Magic: Roll 1D8. Destroy/remove any ONE Dwarf, Elf, or Troll army unit on the board on a roll result of 6, 7, or 8.

Builds: Marketplace, Church

 

Orc Warriors

Attack Dice: 2D8

Defense Dice: 1D6

Weapons: Axes and clubs

Armor: Chain Mail

Magic: None

Builds: Weaponsmith, Armory

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Trolls

 

Troll Shaman

Attack Dice: 2D6

Defense Dice: 2D6

Weapons: None (uses claws)

Armor: Leather/Hide

Magic: Roll 1D6. Destroy/remove any ONE Human, Elf, or Dwarf army unit on the board on a roll result of 5 or 6.

Builds: Farm, Armory

 

Troll Warriors

Attack Dice: 2D8

Defense Dice: 2D6

Weapons: Clubs

Armor: None

Magic: None

Builds: Weaponsmith, Armory (No Farms)

 

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Undead

Undead Archers

Attack Dice: 1D4

Defense Dice: 1D4

Weapons: Shortbows

Armor: None

Magic: None

Builds: Farm, Stables

 

Undead Knights

Attack Dice: 1D8

Defense Dice: 1D8

Weapons: Lances

Armor: Plate Mail

Magic: None

Builds: Stables, Armory

 

Undead Warriors

Attack Dice: 1D8

Defense Dice: 1D6

Weapons: Short Swords

Armor: None

Magic: None

Builds: Farm, Armory, Weaponsmith

 

Undead Wizard (Necromancer)

Attack Dice: 1D4

Defense Dice: 1D4

Weapons: Dagger

Armor: None

Magic: Remove one unit of Undead Warriors from play. ALL of your remaining units get +1 to their Attack Dice roll results this turn.

Builds: Farm, Marketplace