ARMY UNIT TILES
These are the tiles you use to fight opponents, destroy buildings, build structures, cast magic, and defend hexes. The Attack Dice is what you roll when attacking an opposing army, and the Defense Dice are used when defending against an opposing army. Magic is cast with the MAGIC action. The following army unit tiles/types are color-coded to show you what units belong to what army. Whichever army you decide to use, you can only use army units of that color.
Dwarves
Dwarf Crossbowmen
Attack Dice: 2D6
Defense Dice: 1D6
Weapons: Crossbows
Armor: Chain Mail
Magic: None
Builds: Armory, Marketplace
Dwarf Gunners
Attack Dice: 1D10
Defense Dice: 1D6
Weapons: Black powder Rifles
Armor: Chain Mail
Magic: None
Builds: Weaponsmith
Dwarf Warriors
Attack Dice: 3D6
Defense Dice: 2D6
Weapons: Great Axes
Armor: Plate Mail
Magic: None
Builds: Armory, Brewery
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Elves
Elf Archers
Attack Dice: 1D8
Defense Dice: 1D6
Weapons: Longbows
Armor: Leather
Magic: None
Builds: Marketplace
Elf Cavalry
Attack Dice: 1D10
Defense Dice: 1D6
Weapons: Longbows, short swords
Armor: Leather
Magic: None
Builds: Armory, Stables
Elf Swordsmen
Attack Dice: 2D6
Defense Dice: 2D6
Weapons: Longswords
Armor: Plate Mail
Magic: None
Builds: Weaponsmith, Armory
Elf Wizard
Attack Dice: 1D4
Defense Dice: 1D4
Weapons: None
Armor: None
Magic: Roll 1D6. Destroy/remove any ONE orc or giant army unit on the board on a roll result of 5 or 6.
Builds: Farm, Stables
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Giants
Giant, Hill
Attack Dice: 2D6
Defense Dice: 2D6
Weapons: None (uses rocks and fists)
Armor: None
Magic: None
Builds: Farms, Brewery
Giant, Stone
Attack Dice: 2D8
Defense Dice: 2D8
Weapons: None (uses rocks, stones, etc)
Armor: None
Magic: None
Builds: Nothing, not even Farms

Giant, Cloud
Attack Dice: 2D10
Defense Dice: 1D20
Weapons: Greatsword
Armor: None
Magic: Roll 1D6. On a result of 4, 5, or 6, all your Giant army units get a +1 to their Attack Dice roll results on your next turn.
Builds: Marketplace, Farms
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Humans

Human Archers
Attack Dice: 1D6
Defense Dice: 1D4
Weapons: Shortbows
Armor: Leather
Magic: None
Builds: Farms, Stables

Human Cavalry
Attack Dice: 1D8
Defense Dice: 1D6
Weapons: Shortbows, Short swords
Armor: Chain Mail
Magic: None
Builds: Stables, Marketplace

Human Crossbowmen
Attack Dice: 1D8
Defense Dice: 1D6
Weapons: Crossbows
Armor: Chain Mail
Magic: None
Builds: Armory

Human Crusaders
Attack Dice: 3D6
Defense Dice: 2D6
Weapons: Longswords, Polearms
Armor: Plate Mail
Magic: None
Builds: Weaponsmith, Armory

Human Religious Fanatics
Attack Dice: 2D6
Defense Dice: 2D4
Weapons: Flails
Armor: None
Magic: Remove one Human Religious Fanatic army unit from play to give +1 to Defense Dice roll results of all your Human Crusaders on your next turn.
Builds: Church, Brewery

Human Wizard
Attack Dice: 1D4
Defense Dice: 1D4
Weapons: Dagger
Armor: None
Magic: Roll 1D6. On a result of 5 or 6, all your Human Archers and Human Crossbowmen get +1 to Attack Dice roll results next turn.
Builds: Church
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Orcs
Orc Archers
Attack Dice: 2D4
Defense Dice: 1D6
Weapons: Shortbows
Armor: Leather
Magic: None
Builds: Armory, Brewery
Orc Shaman
Attack Dice: 1D6
Defense Dice: 1D6
Weapons: Dagger
Armor: None
Magic: Roll 1D8. Destroy/remove any ONE Dwarf, Elf, or Troll army unit on the board on a roll result of 6, 7, or 8.
Builds: Marketplace, Church

Orc Warriors
Attack Dice: 2D8
Defense Dice: 1D6
Weapons: Axes and clubs
Armor: Chain Mail
Magic: None
Builds: Weaponsmith, Armory
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Trolls

Troll Shaman
Attack Dice: 2D6
Defense Dice: 2D6
Weapons: None (uses claws)
Armor: Leather/Hide
Magic: Roll 1D6. Destroy/remove any ONE Human, Elf, or Dwarf army unit on the board on a roll result of 5 or 6.
Builds: Farm, Armory

Troll Warriors
Attack Dice: 2D8
Defense Dice: 2D6
Weapons: Clubs
Armor: None
Magic: None
Builds: Weaponsmith, Armory (No Farms)
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Undead
Undead Archers
Attack Dice: 1D4
Defense Dice: 1D4
Weapons: Shortbows
Armor: None
Magic: None
Builds: Farm, Stables
Undead Knights
Attack Dice: 1D8
Defense Dice: 1D8
Weapons: Lances
Armor: Plate Mail
Magic: None
Builds: Stables, Armory

Undead Warriors
Attack Dice: 1D8
Defense Dice: 1D6
Weapons: Short Swords
Armor: None
Magic: None
Builds: Farm, Armory, Weaponsmith

Undead Wizard (Necromancer)
Attack Dice: 1D4
Defense Dice: 1D4
Weapons: Dagger
Armor: None
Magic: Remove one unit of Undead Warriors from play. ALL of your remaining units get +1 to their Attack Dice roll results this turn.
Builds: Farm, Marketplace