Games

Clash of Steel Universal Miniatures Rules 2.0

 

  We have taken the 1.0 version of the rules and improved the format. An easy to read two column format, with Supplement One's material addedThese quick-to-learn and quick-to-play rules for miniature tabletop wargames are perfect for beginners and veterans to the genre. Any type of 25mm or 28mm miniatures can be used with these rules. Science Fiction and Fantasy settings are covered, with instructions on assigning values to your miniatures.    

  Tired of rules tied to specific miniatures? Me too! Grab all those minis you have from different manufacturers, and get ready to rumble with the commercial version of the Clash of Steel Miniatures Rules!

  Included in the 23 page full version:
Schools of Magic, scrolls, potions, and magic items!
Rules for Castles, Buildings, Destinies, and Weapon Specialization!
Cavalry, Undead, and low light/night fighting!
Rules for Science Fiction Aliens!
Science Fiction vehicles, ramming, and custom vehicle creation guides!

 

  Related Files free to download:

Clash of Steel Miniatures Rules Version 2.0 Demo

Clash of Steel Miniatures Rules Version 1.0 Demo

Five Heroes (for use with the above rules)

Modern Day Supplement (for use with the above rules)

$4.00 (.pdf)

$7.95 (print)

$2.75 (.pdf)

$6.95 (print)

Astral Conflict Starship Combat Rules 2.0

 

  Bust out those miniature spaceships you got in the closet, it's time for some fast action destruction! These quick play, skirmish-style rules allow you to custom build your fighter or capital ship and set out for galactic conquest. Version 2.0 of these rules updates 1.0 and incorporates all the material from the two supplements. Topics covered include:

Scenarios
Master Engineers
Boarding Parties
Planets/Asteroids
Satellites/Probes
Space Stations/Installations
Suns/Solar Flares
Frigates
Escape Pods
Space Mines
Cloaking Devices
Artificial Intelligence Crews
Astral Conflict Double-Blind
Astral Conflict Play-By-Email

Version 2.0 does not make 1.0 obsolete, but instead combines everything into one document.
The zip contains a version for viewing electronically, and one for printing out.

Roar of the Crowd Advanced Edition

 

  Roar of the Crowd provides easy-to-learn Gladiatorial combat rules for 2-6 players, ages 12 and up. Fantasy or Science Fiction genre minis can be used with these rules. Ideal miniature scale is 25-28mm for game consistency. Rules for gladiator creation, combat, spells, magic items, experience, fame, weapon specialization, and arena tournaments provided. Now also included is a bestiary with stats for creatures to pit against your gladiators (including dragons)!

The advanced edition updates previous editions with clearer rules and more balanced play. It does make previous editions obsolete.

$1.50 (.pdf)

$2.00 (print)

FREE (.pdf)

$3.50 (print)

Raze the Castle!

 

  This is a multi-player game using only ten-sided dice, six-sided dice, pencil, and paper. Each player controls a castle and small town in a fantasy setting. The object is to have the most defenders and structures at the end of the game. Each defender and structure is worth one Victory point. Games last for 1D10+5 turns or some agreed upon number. A player is eliminated from the game if their castle is destroyed. A player may also win the game if their castle is the only castle left. Ideal number of players is four.

  Each turn players check for events, pay hirelings, collect revenue, build structures, hire defenders, and attack opponents with invaders/disasters. A player card template is provided to record defenders, structures, gold income, castle walls remaining, etc.

 

FREE CLICK HERE!!!

FREE (.pdf)

 

Clash of Steel the Card Game

  Rounding out our suite of games, this fantasy card game is quick to learn and play. Each game lasts ten game turns. For two to four players, it features a common deck and a variety of creatures to keep things interesting. Players collect resource cards to win, and attack each other with creature unit cards, augmented by number cards. Optional house rules are given to make game-play more challenging.

16 Different Creature Unit Types
12 Different Resource Card Types

 Click here to download the game!

 

  Related Files free to download:

 

Expansion One: Humans

(Here is the first expansion set for the Clash of Steel Card Game Fantasy Edition. Over 25 cards in this set, focusing on Human creature cards and Resource cards. Ten new Human creature cards and nine new Resource cards. Newly designed Open Plains/Stables and Woodlands/Fletcher's Shop cards. Optional House Rule Number Four also introduced.)

FREE (.pdf)

 

King of the Hood Card Game

 

  Bust a cap yo! The object of this game is to collect 100 Pimp Points before anyone else, and have at least one location and vehicle card in play. You do this by laying down cards that have a Pimp Point value and using weapon cards to attack other players. Each player starts with five cards in their hand. One main deck is used, with a minimum of 25 cards per player in the deck. A player cannot have more than ten cards in their hand at one time.

8 different Location Cards
5 different Ho Cards
6 different Vehicle Cards
5 different Weapon Cards

Click Here to download the game!

Note that documents bought in .pdf format will be e-mailed to you in a zip file.  Make sure you fill out your e-mail address on the order form.  If you are only ordering electronic documents that you wish to be e-mailed to you, you do not need to pay shipping or handling.  Printed documents or a CD with all the electronic documents you bought can be sent to you at the additional cost of $5.00 to cover shipping and handling.  Use my Paypal e-mail at clashofsteel@yahoo.com if paying with Paypal.  Note that you can also purchase these documents at Wargaming Online and rpgnow.com. Thank You.