Miniatures and Games
Maricopa, AZ 85139
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Clash of Steel Universal Miniatures Rules 2.0
These quick-to-learn and quick-to-play rules for miniature tabletop wargames are perfect for beginners and veterans to the genre. Any type of 25mm or 28mm miniatures can be used with these rules. Science Fiction and Fantasy settings are covered, with instructions on assigning values to your miniatures.
Tired of rules tied to specific miniatures? Me too! Grab all those minis you have from different manufacturers, and get ready to rumble with the commercial version of the Clash of Steel Miniatures Rules.

Astral Conflict Starship Combat Rules 2.0
Bust out those miniature spaceships you got in the closet, it's time for some fast action destruction! These quick play, skirmish-style rules allow you to custom build your fighter or capital ship and set out for galactic conquest. Version 2.0 of these rules updates 1.0 and incorporates all the material from the two supplements. Topics covered include:
Scenarios Frigates
Master Engineers Escape Pods
Boarding Parties Space Mines
Planets/Asteroids Cloaking Devices
Satellites/Probes Artificial Intelligence Crews
Space Stations/Installations Astral Conflict Double-Blind
Suns/Solar Flares Astral Conflict Play-By-Email
Version 2.0 does not make 1.0 obsolete, but instead combines everything into one document.

Roar of the Crowd Advanced Edition
Roar of the Crowd provides easy-to-learn Gladiatorial combat rules for 2-6 players, ages 12 and up. Fantasy or Science Fiction genre minis can be used with these rules. Ideal miniature scale is 25-28mm for game consistency. Rules for gladiator creation, combat, spells, magic items, experience, fame, weapon specialization, and arena tournaments provided. Now also included is a bestiary with stats for creatures to pit against your gladiators (including dragons)!
The advanced edition updates previous editions with clearer rules and more balanced play. It does make previous editions obsolete.
Raze the Castle!
This is a multi-player game using only ten-sided dice, six-sided dice, pencil, and paper. Each player controls a castle and small town in a fantasy setting. The object is to have the most defenders and structures at the end of the game. Each defender and structure is worth one Victory point. Games last for 1D10+5 turns or some agreed upon number. A player is eliminated from the game if their castle is destroyed. A player may also win the game if their castle is the only castle left. Ideal number of players is four.
Each turn players check for events, pay hirelings, collect revenue, build structures, hire defenders, and attack opponents with invaders/disasters. A player card template is provided to record defenders, structures, gold income, castle walls remaining, etc.
Sage and Sand Post-Apocalyptic RPG
Sage and Sand is a role-playing game set in an alternate distant future on planet Earth. Nuclear war has occurred, with several countries having struck all over the globe. Millions of people died from the initial blasts; resulting in nuclear winter, urban skirmishes, and of course the abominations. No one knows for certain their origins. Few abominations have been killed for research, none captured alive. They have crawled, flown, and slithered out of bomb blasts and caves after the blasts. Humanoid in appearance and yet very un-human, to notice one long enough to describe it usually means death.
This role-playing game focuses on story-telling and character development. There are certain "factions" controlling the planet, with each character belonging to one of them. Players in a party struggle for basic survival, and try to piece back their lives after chaos erupted barely over a year ago.
This is the Core Rulebook I and contains everything you need to play except pencil and six-sided dice. Three factions and ten occupations to choose from for character creation, with all the basic rules covered and a sample scenario included.
Goblins Gone Wild!
Fantasy Dice Game for 2-8 players (Competitive and Co-op mode)
It was a long day in the copper mines for Glick and his goblin crew. Then, while digging in the east wing of the Dusty Dreams Mine, the goblins discovered an entrance to a long-abandoned dungeon. Little did they know this was the Tomb of Endless Mana, an ancient place known for chaotic and elemental magic. Well as we all know goblins like baubles and trinkets, so they went exploring in the dungeon. In a large throne room they found a secret door to a treasure room! Huzzah they were rich! Oh but there was more than just gold and silver in this treasure room. There were magical tomes with fancy looking spells in them! Of course, goblins can get a tad greedy so of course they started fighting over the spoils. Well, some moron decided to cast a spell from the book he found, and soon all of the goblins were flinging magic at each other.
In the competitive version of this game, the last goblin standing wins. It is every goblin for himself. In the co-op version of this game, the resident dragon in the Tomb has awakened to the noise and is angry. It is everyone against the dragon, and everyone left alive wins if the dragon is defeated. The game comes with the rules and promo cards to print. Six sided dice and colored counters/beads are all that is needed to play.
Note: We no longer sell our two card games
Copyright 2010 Clash of Steel. All rights reserved.
Maricopa, AZ 85139
clashofs